Answer:import cursesimport randomimport time# Board dimensions (simulating Sense HAT)BOARD_WIDTH = 8BOARD_HEIGHT = 8# Colors (using characters for simplicity)SNAKE_HEAD = 'O'SNAKE_BODY = 'o'FOOD = '*'EMPTY = ' 'def initialize_game(): """Initializes the game state.""" snake = [(4, 4)] # Initial snake position (head) food = generate_food(snake) direction = curses.KEY_RIGHT score = 0 return snake, food, direction, scoredef generate_food(snake): """Generates a random food position that is not on the snake.""" while True: food_x = random.randint(0, BOARD_WIDTH - 1) food_y = random.randint(0, BOARD_HEIGHT - 1) if (food_x, food_y) not in snake: return (food_x, food_y)def update_snake(snake, direction): """Updates the snake's position based on the direction.""" head_x, head_y = snake[0] new_head_x, new_head_y = head_x, head_y if direction == curses.KEY_UP: new_head_y = (head_y - 1) % BOARD_HEIGHT elif direction == curses.KEY_DOWN: new_head_y = (head_y + 1) % BOARD_HEIGHT elif direction == curses.KEY_LEFT: new_head_x = (head_x - 1) % BOARD_WIDTH elif direction == curses.KEY_RIGHT: new_head_x = (head_x + 1) % BOARD_WIDTH snake.insert(0, (new_head_x, new_head_y)) return snakedef check_collision(snake): """Checks if the snake has collided with itself.""" return snake[0] in snake[1:]def display_board(stdscr, board): """Displays the game board on the terminal.""" stdscr.clear() for y in range(BOARD_HEIGHT): row = "" for x in range(BOARD_WIDTH): row += board[y][x] + " " stdscr.addstr(y, 0, row) stdscr.addstr(BOARD_HEIGHT + 1, 0, f"Score: {len(snake) - 1}") stdscr.refresh()def main(stdscr): """Main game loop.""" curses.curs_set(0) # Hide the cursor stdscr.nodelay(True) # Non-blocking input stdscr.timeout(100) # Input timeout in milliseconds snake, food, direction, score = initialize_game() while True: # Get user input key = stdscr.getch() if key != -1: if key in [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]: # Prevent immediate 180-degree turns if (key == curses.KEY_UP and direction == curses.KEY_DOWN) or \ (key == curses.KEY_DOWN and direction == curses.KEY_UP) or \ (key == curses.KEY_LEFT and direction == curses.KEY_RIGHT) or \ (key == curses.KEY_RIGHT and direction == curses.KEY_LEFT): pass else: direction = key elif key == ord('q'): break # Update snake position snake = update_snake(snake, direction) # Check for eating food if snake[0] == food: food = generate_food(snake) else: snake.pop() # Remove the tail if no food eaten # Check for collision if check_collision(snake): stdscr.addstr(BOARD_HEIGHT + 2, 0, "Game Over! Press 'q' to quit.") while stdscr.getch() != ord('q'): time.sleep(0.1) break # Create and display the board board = [[EMPTY for _ in range(BOARD_WIDTH)] for _ in range(BOARD_HEIGHT)] for i, (x, y) in enumerate(snake): board[y][x] = SNAKE_HEAD if i == 0 else SNAKE_BODY board[food[1]][food[0]] = FOOD display_board(stdscr, board)if __name__ == '__main__': curses.wrapper(main)