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In Technology and Home Economics / Junior High School | 2025-02-01

how to create real world and digital world pivot and hinges​

Asked by Astrid038083

Answer (2)

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Answered by Terrencebrainlyhelp | 2024-10-15

Real World (Physical Pivots and Hinges)Pivots:Definition: A pivot in the real world is a point or axis around which an object can rotate.Creation:Hardware: A pivot is often a metal rod or shaft inserted into a stationary base, allowing a connected part to rotate around it.Examples: A door hinge, a wheel on an axle, or the rotation mechanism in a lever.Steps:Choose the right materials (typically metals like steel or brass for durability).Drill holes in both parts where you want them to rotate around the pivot.Insert a shaft, pin, or bolt through the hole, making sure it’s secure but allows movement.Apply lubricants if needed for smoother rotation.Hinges:Definition: A hinge is a type of mechanical bearing that connects two solid objects, allowing them to pivot relative to each other.Creation:Components: A typical hinge consists of two interlocking metal plates with a pin running through them.Examples: Cabinet doors, gates, or vehicle doors.Steps:Attach one side of the hinge to a stationary object (like a door frame).Attach the other side to the object that will move (like a door).Ensure the hinge pin is correctly placed to allow rotation.Digital World (Virtual Pivots and Hinges)Pivots (Programming/Animation):Definition: In the digital world, a pivot refers to the point of rotation for 2D or 3D objects in virtual environments.Creation:Tools & Software: Use game engines (like Unity or Unreal Engine), animation software (such as Blender), or even simple 2D graphics editors (like Photoshop or Illustrator).Example: Rotating an object around a central point in a 3D model.Steps in 3D Software (Blender Example):Select the object you want to rotate.Set the “Origin Point” to the desired pivot (e.g., the center of the object, a specific edge, or a custom point).Apply the rotation command, and the object will rotate around the pivot point.Hinges (Simulation/Animation):Definition: In digital environments, hinges can be simulated using constraints or joints in physics engines or animation rigs.Creation:Tools & Software: Physics engines (like Unity's Rigidbody) or 3D animation tools (like Blender or Maya).Example: A door animation in a game or a rotating object in a simulation.Steps in Unity (Example with Hinges):Attach a Rigidbody component to the object you want to rotate (e.g., a door).Attach a Hinge Joint component to the same object.Set the hinge’s anchor point (this represents where the hinge is attached in the real world).Adjust the axis of rotation and limits (such as the max angle of rotation).In both worlds, pivots and hinges essentially work by defining a fixed point around which motion can occur, whether it’s through physical mechanics or virtual simulations. The major difference is that in the real world, physical materials and tools are used, while in the digital world, software and code dictate how objects move.

Answered by RP87 | 2025-02-02